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Chris Walton
Chris Walton
Concept Artist
Seattle, United States of America

Summary

Concept Artist and Art Director specializing in creating memorable characters and stunning worlds for top level Intellectual Properties. I have almost 20 years of experience working in comics, tabletop games, mobile games and toy design. I work very well taking and incorporating feedback from a variety of project stakeholders.

Skills

Art DirectionConcept ArtPhotoshopOutsourcing

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush

Experience

  • Illustration at Freelance Artist
    January 2000 - Present

    I work with a diverse client list with a focus on toy design and character art. Some of my past clients have included:

    ▪ Reaper Miniatures - concept work for miniature

    ▪ Sodapop Miniatures - developed several factions for Relicblade miniatures line

    ▪ Paizo Publishing - illustrations for the award winning Pathfinder RPG

    ▪ 343 Industries - worked on environmental props for Halo 4

    ▪ Forrest-Pruzan Creative - concept work for game lines related to IPs such as Marvel

    Comic’s Spiderman and the Avengers.

    ▪ Alderac Entertainment - illustrated the board game Space Base and several

    expansions

    ▪ Tinker House LLC - illustrated character portraits for the mobile game Dwarven

    Delve

    ▪ Bombshell Miniatures - concept work for miniatures line

    ▪ Die Hard Miniatures - concept work for miniatures line

    ▪ Penny Arcade Inc. - illustrations for Acquisitions Inc. RPG book.

    ▪ Wizards of the Coast - illustrations for Acquisitions Inc. RPG book.

  • Concept Artist, Art Director at Privateer Press
    Bellevue WA
    January 2007 - January 2012

    - Art Director responsible for Illustration and Concept Art for tabletop miniatures games. Managed outside artists to create concept art and finished illustrations for multiple game lines.

    - Created art direction briefs and guided artists through the process of creating finished artwork that adhered to Privateer Press’ strict standards.

    - Developed and expanded on several award winning Intellectual Properties such as:

    Warmachine, Hordes, Scrappers and Monsterpocalypse.

    - Worked closely with Miniatures Director to ensure that concept designs were feasible to be produced in a variety of materials.

  • Senior Game Artist at King.com
    Seattle, United States of America
    January 2012 - January 2019

    - Responsible for creating characters, vehicles and environments in a variety of styles that would be turned into 3D game assets.

    - Collaborated closely with Art Director to mentor other concept artists on a wide variety

    of teams.

    - Shipped 4 mobile titles with Z2 - Metalstorm Aces, Nitro, Battle Nations, Paradise Bay

    - Instrumental in developing new Intellectual Properties and maintaining visual direction for them.